Fourteen teams have signed up for this season’s Wednesday evening (semi-competitive) Ladder League. Here are the rosters (if they don’t fit on your smartphone screen, swipe to scroll right and left)
|Skip||Paul Neima||Skip||Greg Groves||Skip||David Younker|
|Third||Joe Callaghan||Third||Donald Weeks||Third||Gary O’Sullivan|
|Second||Alan Mason||Second||Marjorie Matthews||Second||Des Nantes|
|Lead||Jeff Hannam||Lead||Ken Monaghan||Lead||Ann Younker|
|Skip||Kim Nicholson||Skip||Ray Biagé||Skip||Gord Peters|
|Third||Jean Sinclair||Third||Derek Gallant||Third||Hank Kamphuis|
|Second||Darlene Howlett||Second||Rebecca Rolfe||Second||Gerald Dykerman|
|Lead||Dena Farrell||Lead||Derek MacEwen||Lead||Pat MacInnis|
|Skip||Rob Gallant||Skip||Emily Sanderson||Skip||Bill Hope|
|Third||Hans Wicki||Third||Emma Coffin||Third||Peter Murdoch|
|Second||Kim MacDoanld||Second||Kaylee Stewart||Second||David Murphy|
|Lead||Kellie-Lynn Younker||Lead||Anna Maria MacDonald||Lead||Craig Mackie|
|Skip||Kelly Watts||Skip||Rachel MacLean||Skip||Greg Robertson|
|Third||Cathy Handren||Third||Avery Nicholson||Third||Laura Arsenault|
|Second||Paula Ling||Second||Jordan Dunphy-Condon||Second||Jessica MacPherson|
|Lead||Krista Affleck||Lead||Olivia Barbour||Lead||Jeff Arsenault|
|Skip||Josh McInnis||Skip||Peter Joostema|
|Third||Jesse Kennedy||Third||Stephen Hickey|
|Second||Mitch Dunphy||Second||George Zafiris|
|Lead||Bob Deziel||Lead||Bob Wakelin|
We will have two pools of seven teams each. The first evening, October 25, will be “Qualifier Night. We draw teams at random to play each other, with the winners going to the A pool and the losers going to the B.
Following Qualifier Night, we will then play three seven week rounds, with each team playing the other six teams in their pool, plus one crossover game, where they play a team from the other pool. The A and B pools will alternate between 6:30 and 8:30 pm draws times on sheets 1 through 3, with the crossover game always taking place on sheet 4 at 6:30. The A pool will get the early draw the first night, as they had the late draw the last game last season. The A and B pool winners from each round will receive prizes from our generous sponsors. At the end of each round, the bottom three teams from the A pool will drop down to B, while the top three teams from B will move on up to the the A pool, so there will be lots of movement between the pools.
Looking at the calendar, Draw One will go on Nov, 1, 8, 15, 22, and 29, plus Dec. 6 and 13. Draw Two will run Dec. 20, Jan. 3 (if no conflict with the Tankard and Scotties), 10, 17, 24, and 31, and Feb. 8. Round three will go Feb. 14, 21, and 28, March 7, 14, 21, and 28. April 5 is also available if Jan, 3 is not, otherwise it could be used as a storm makeup day..
Here we go with the Random Draw for Qualifier Night, using Random,org.
Random Sequence Generator
Here is your sequence:
5 3 6 12 14 1 7 11 13 8 10 2 4 9
Timestamp: 2017-10-21 00:29:21 UTC
Here is the Qualifier Night Draw for Oct. 25.
Ice 1: Ray Biagé vs David Younker
Ice 2: Gord Peters vs Greg Robertson
Ice 3: Peter Joostema vs Paul Neima
Ice 4: Rob Gallant vs Rachel MacLean
Ice 1: Josh McInnis vs Emily Sanderson
Ice 2: Kelly Watts vs Greg Groves
Ice 3: Kim Nicholson vs Bill Hope
- Open semi-competitive league. Any player can play any position, and you can change from game to game.
- 3 game points for a win, 1 game point for a loss, 0 game points for a loss by default. Mark this and your team’s points scored (“score points”) on the scoresheet. In the case of a default, award one score point per end to the winning team. In the case of a tie, award an additional score point for the draw to the button winner. If your score is not marked and you win, you will get one score point more than the losing team. If you lose, you will receive zero score points.
- In the event of a default, the non-defaulting team will receive one score point for each scheduled end.
- To break ties at the end of the round between teams with the same record, the tied teams are ranked by applying the following rules in order until one tie is broken. If a one or more ties remain, the rules are applied to each tie starting from rule 1. The process continues until all ties are broken and all teams are ranked.
- The teams are ranked using their head-to-head record against the other teams in the tie.
- The teams are ranked using the point differential for their games in the round against the other teams in the tie.
- The teams are ranked using the point differential for all the games in the round against all teams.
- The teams are ranked using their initial ranking in the round.
- Ties: Decided by skip’s rocks with sweeping (by your team only).
- Avoiding defaults/using spares: At least one regular team member (and three players in total) must be present for the game to count, or else a default is posted. Spares should not play a higher position than the player replaced.
- Storms: Any games cancelled due to storms, etc. either be moved to the end of the draw, if time permits, or NOT played. All subsequent weeks will remain where they were, and any draws missed will be added to the end of the round, if there are enough spare weeks in the season to play them, or cancelled. Any changes to this will be posted on CornwallCurling.com.
- Teams may reschedule games to a different date and /or time by mutual consent. but ice time is often hard to find.
- The buzzer will be used to ensure the teams are off the ice within the 2-hour time period. If the buzzer sounds, teams will complete the current end in play to finish the game. If tied, the standard draw to the button will then take place.
– Derek MacEwen
Wednesday Night Drawmaster