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Wednesday Evening Ladder League Qualifier Night Set for October 16

Welcome to another season of the Wednesday Evening Ladder League!

This is a semi-competitive team-entry league. 

Teams are divided into an A and a B pool at the start of the season based on whether they win or lose against another team chosen at random on the first night, “Qualifier Night”, on October 16.

Curling times for your team will alternate between 6:30pm and 8:30pm throughout the season, and can change at the end of each round, depending on which pool you end up in for the next round.
 
NOTE: Following Qualifier Night on Oct. 16, the “A” Pool will have the 6:30 pm draw on the first night of Round One on October 23rd, as they had the late draw the last evening of last season.
 
At the end of each of round, the bottom three teams in the A pool and the top 3 teams in the B pool switch places, to add some variety for the middle-tier teams while also making the pools more competitive as the top and bottom teams will not play each other. The A and B pools will curl at separate times, alternating between the 6:30pm and 8:30pm draw times each week within a round.
 
At least three players, one of whom is on the listed team (not a spare) are required to avoid a game default.
 
Please note: Teams stay the same all season. Teams retaining at least 3 players from the previous season had priority to enter again this season, with other teams on a space-available basis. Junior teams with all players age 13 and over, are welcome in this league if space is available.

We have 18 teams again this season, which means one team in each 9-team pool will have a bye each night. Assuming no cancellations, we have time for two full rounds, and one “mini” round.

Here are the rosters (skip to lead)

Here is the Curling Canada draw we will be using. We reserve the right to change the order of the weeks.

We use Random.org to randomly draw the team matchups for Qualifier Night.

As we have more teams than sheets of ice, we will do as we did last season, and grant a Qualifier Night bye and a ticket to the A Pool for team that won the most rounds last year (Team Milligan), We will also give a Qualifier Night bye and a ticket to the B Pool for the new Junior team, skipped by Veronica Pater.

Here are the October 16 Qualifier Night teams, selected by the random.org list randomizer. The winners, plus Team Milligan, will go to the A pool for round 1, with the other Qualifier Night teams, plus Team Pater, going to pool B.

6:30 pm
Ice 1: Neima vs Callaghan
Ice 2: Callin vs Griffin
Ice 3: Deziel vs Beaton
Ice 4: Watts vs Arsenault

8:30 pm
Ice 1: Hanzl vs Kamphuis
Ice 2: Bodner vs Boswall
Ice 3: Whynot vs Groves
Ice 4: MacDonald vs Stewart

Byes: Team Milligan, Team Pater

Teams are requested to mark “W” next to their name on the sheet on the draw board if they won the game, and “L” if they didn’t. Ties will be broken by a draw to the button.

Here is the tentative schedule.

Qualifier Night is October 16th
First league night is October 23rd.
Last league night is March 26th

No league on the following dates:  December 25, January 1, March 5

We will have time for two full rounds, with two nights left over for a partial third round. Missed nights due to storms, ice problems, etc. will normally not be played.

October 16: Qualifier night
October 23: Round 1, Week 1
October 30: Round 1, Week 2
November 6: Round 1, Week 3
November 13: Round 1, Week 4
November 20: Round 1, Week 5
November  27: Round 1, Week 6 
December 4: Round 1, Week 7
December 11: Round 1, Week 8
December 18: Round 1, Week 9

January 8: Round 2, Week 1
January 15: Round 2, Week 2
January 22: Round 2, Week 3
January 29: Round 2, Week 4
February 5: Round 2, Week 5 
February 12: Round 2, Week 6 
February 19: Round 2, Week 7
February 26: Round 2, Week 8
March 5 – No League (Club is hosting the PEI Curling Club Championships)
March 12: Round 2, Week 9

March 19:  Round 3, Week 1
March 26: Round 3, Week 2

  • Following Qualifier Night where we only need to know who won, you will mark “W” for a win, “L” for a loss, or “LD” for a loss by default on the scoresheet, along with your team’s points scored, on the scoresheet on the draw board. In the case of a default, award point per end to the winning team. In the case of a tie, award an additional point for the draw-to-the-button winner. If your score is not marked and you win, you will get one point more than the losing team. If you lose and didn’t mark, you will receive zero points. Note that scores are used only if head to head results cannot definitively break a tie (see below).Sample Scoresheet:
  • To break ties at the end of the round between teams with the same record, the tied teams are ranked by applying the following rules in order until one tie is broken. If one or more ties remain, the rules are applied to each tie starting from rule 1. The process continues until all ties are broken and all teams are ranked.
    1. The teams are ranked using their head-to-head record against the other teams in the tie. A Loss will beat a Loss by Default.
    2. The teams are then ranked using the point differential for their games in the round against the other teams in the tie.
    3. The teams are then ranked using the point differential for all the games in the round against all teams.
    4. The teams are then ranked using their initial ranking in the round.
  • Ties: Decided by a draw to the button, with sweeping permitted (by your team only – the other team cannot sweep your rock behind the T line or anywhere else).
  • Avoiding defaults/using spares: At least one regular team member (and three players in total) must be present for the game to count, or else a default is posted.  Spares should not play a higher position than the player replaced.
  • Storms: Any games cancelled due to storms, etc. will usually (drawmaster’s decision) not be played, unless it is the last week of the draw. All subsequent weeks will remain where they were, Any changes to this will be posted on CornwallCurling.com.
  • Teams may reschedule games to a different date and /or time by mutual consent. but ice time is hard to find!
  • The buzzer will be used to ensure the teams are off the ice within the 2-hour time period.  If the buzzer sounds, teams will complete the current end in play to finish the game. If tied, the standard draw to the button will then take place.

– Derek MacEwen

Wednesday Night Drawmaster

derek.macewen@gmail.com

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